Monday, June 30, 2014

ToMB - End-of-June, Sonnia Criid (Dave's)

I've been working on the Sonnia Criid Avatar piece.  I'm really pleased with it.  The hair still needs doing, but it's getting close to finished.  Thought you'd enjoy.  I hope to finish it by the next posting.


Tuesday, June 17, 2014

Tale of Malifaux Bloggers: Molly and her Students

School is in session. For this months ToMB (May/June) I present one of the larger purchases for a Molly crew. In this month's purchase we take a look at the University of Transmortis box set. This box came out about 11-12 months ago, in 2013. It was a highly anticipated product at the time as it was our first chance to physically see what a Malifaux 2E stat card was made out of.  It also shipped with a number of M2E specific story missions.

There is a helpful review that decomposes the students (see what I did there) over at GMort_Chaotica's blog. If you're looking for great unboxing/reviews take a look at his stuff, its quite informative. One word of caution, when looking at the stat cards keep in mind that these cards are no longer legal stat cards. Even though they are M2E, they went through a re-work during the Wave2 open beta Wyrd ran at the beginning of 2014. This was done in order to bring their abilities/stats more in line with what M2E Wave 1 and Wave 2 models ended up being. This is understandable since this box went to print well before M2E was done. Make sure to grab them over at the Wyrd site before they go away when Wave 2 book/cards become available (that's when they'll be removed from the site; low-res, hi-res).

The models are all Iron Zombies and can be used in the story encounters (some of the rules are a little weird, but for a good 'ol fun game they're worth giving a try; there is also a 1-player mission). The rulebook for the story encounters comes with the box.

The box retails for $40, so we will be using the $14.51 + $25 from this month, so I'm short $0.49 which I'm just going to borrow from next month. I will have $24.51 for next month.  The following models/stat cards come in this box:

  • The Valedictorian
  • Student of Sinew
  • Student of Steel
  • Student of Viscera

Ok so on to the models, first off they're stunning. These are some of the most amazing and beautiful models Wyrd has produced. The Valedictorian is of course my favorite model, but all are in a league of their own, really showing what the transition to plastics has enabled from a modeling perspective.

I have had these fellas primed for about 9 months, and they are on the painting table, but other models are taking their slots in the queue for now. I'm hoping to get to them in the next month or so. Stay tuned for some painted Iron Zombies next month hopefully.

Before we jump into what each model does, let's review why they're good in a Molly crew and specifically why I use them in my crews. The simplest answer is that 3 of the 4 models can be summoned by Molly when taking the Forgotten Life upgrade card because they are Horror minions. The beauty of this is that each of the iron zombies / students are tailored to combat (exploit) specific model traits/characteristics.

All the iron zombies also have Flurry, which can be pre-loaded by using Molly's (0) Whispers of Future Flesh to have them move before activating and then when they activate they are in position to use their Flurry. All of the iron zombies also have Armor +1 as well as the Hard to Wound +1 and a (0) Lecture Notes to remove the ability for a model to take triggers. This is great against models with Squee or other triggers allowing them to move away.

So from a summoning standpoint you can summon the right model for the right job against the right enemy models. For a quick recap on what Molly can summon with this upgrade here are the card requirements to summon certain models (notice the students).

The student of Sinew and Steel require the same 11 crow that a Punk Zombie does but the Student of Viscera needs a 12 crow. The Sinew and Steel variants have the same stat lines but differ in that sinew is better suited against undead models, while steel is better suited against constructs. They have terrifying which targets undead/constructs, ignore hard to wound/armor and have triggers gaining ++ to damage flips against undead/constructs.

So lets take a quick look at the other models:


  • Key Remarks: 
    • Henchman - Access to using soul stones to mitigate damage, valid Bodyguard and Entourage candidate (due to mobility from flight, armor, and hard to wound)
    • 50mm base - This is often over looked but can really help. This coupled with the 3" Ml attack. Meaning getting and keeping models in engagement range is a little easier. Add in Unnerving Aura or Decaying Aura and she can put the hurt on. This also makes her a great model to help carry out Deliver a Message against an enemy master since she can get there and engage early to take the action next turn (or be moved by Molly/Necrotic Machine)
    • Overall she is pretty resilient, and for 10ss a great Henchman to use in various situations. Give her a try and you'll be happy you did, just remember like any other model in Malifaux she has a specific purpose and should hired and used in specific roles

Student of Viscera

  • Key Remarks:
    • Slither - This ability alone makes this model worth the 12 crow needed to summon. Slither allows for a 9" movement (not a push) ignoring severe terrain. After moving the model can take a (1) Ml action. It is basically an alternative to a charge action. The charge of this model is 6" and because its a charge would suffer penalties due to terrain; so thats a 8" threat range. With (2) Slither the model gets 11" threat range. Now just remember if you summon this model you'll want to either remove the Slow condition (with someone like Chiaki or Johan) so it can use this ability the turn it is summoned
    • 50mm base - As mentioned above this allows for a larger range of models it can hit. Just remember if summoned it can't take interact actions the turn it summons in. But a 50mm base model with 2" Ml attack doing 2/3/5 is pretty slick.
So that's it for this month. A quick overview of the models and why I think they're great for Horror Molly. Let me know how you fair with them.

Monday, June 16, 2014

ToMB - Mid-June, Sonnia Criid (Dave's)

It’s mid-June now.  This month has been productive in the modeling side of things, but I haven't bought anything and I only got one game in.  I do however have pictures for you.  It’s a work in progress, but I’m very pleased with how the Sonnia Criid Avatar piece is working out. I’m layering paint on it to simulate the fire, first the white primer, then GW Sunburst Yellow, then GW Fire Dragon Bright (Orange), then a watered down Vallejo Orange Fire, and coming up will be GW Blood Red, Privateer Press Skorne Red (a darker red), and then a uniform dark grey from Vallejo (not sure which one yet).  Only the yellow touches the white, only the orange goes on the yellow, etc...I'm trying to build up the effect of the fire as a large glowing force.  Fire goes from white to black as it cools.  I even painted the backside of Sonnia a uniform gray before painting the browns and other colors to add contrast to the brightness portrayed in the model.  So, like I said it’s a work in progress, but at minimum I'm enjoying the project immensely.  

Also in the picture, the Witchling Handler is on the right side, she is not a finished product yet either.  Her hair and jewelry flair needs painting.  I haven't decided on colors and thus haven't painted them yet. The model on the left is Sonnia Criid from the basic metal set.  She’s finished, although not shown, I really like what I did with her sword flame pattern on the backside.  Maybe next time I'll show that.

In the next picture, I have the Executioner.  The Executioner I finished.  Given my unhappiness with the graphic nature of the severed hands I replaced them with green stuff.  The two hands are now a loaf of bread and a turtle shell (lunch) hanging from his belt instead.  Here’s the finished product.

Hope you enjoyed them.


Friday, June 13, 2014

Tale of Malifaux Bloggers: Molly Update Delays

This update is for April and should have been posted on May 17th.

Wow and Sorry, is all I can say at this point. Things have been hectic as of late and I missed all of May as far as an update to my Molly ToMB progress for the month of April.

The good news...I've been playing Molly still, so she continues to be my main master the past few months. Besides her, I've been playing a little Tara down in VA with +Aaron Darland, which was an amazingly fun game. Also, played some Molly against +matthew m against his Dreamer crew. Both really close games which I lost by 1 measly point. I've also been running events and prepping for events:

As far as painting progress, I've made none! Yup after my Adepticon painting blitz I just couldn't get the energy. I did assemble a fair amount of terrain from my Renaissance Miniatures KS delivery of the East Asian terrain (which is stunning).

Ok so what did I buy for May? Well as I stated for April, it was going to be the Punk Zombies. Oh boy, yeah these are amazing. I have finally mastered what I simply call the "PZ Bomb", the amount of damage this thing can deal out is amazing. The other day in a two player game I coupled it with the Valedictorian + 2 Punk Zombies dropped in between a Guild line with stunning results. I'll go into more specifics in a moment on how/what it specifically is.

$-wise I have $4.51 left over from last months Beta + Necrotic Machine purchases giving me a total of $29.51 for this month. The new Punk Zombie plastics have been released in May, but I have the old metals. Here is a cost breakdown for those tracking costs (both come with 3 zombies):
  • Metal Punk Zombies - $15
  • Plastic Punk Zombies - $21

I ended up purchasing the Nicodem box for myself since it comes with 3 of the new Punk Zombies and he is the only Ressurectionist master I do not own. However, I'm using the cost of the old metals for cost tracking. So at the end of May that leaves me $14.51 left over, but wanted to make sure newer players see all the options for purchasing the Punk Zombies available (as a note there is one other valid Wyrd Punk Zombie model, it is the Judge from the rare, hard to find Undead Lady Justice Nightmare Edition box from Gencon 2011). I'll be saving the $14.51 for next month.

Ok, so let's go over why the Punk Zombies are so great in the Molly crew. First of all they are horror minions so benefit from her ability to reactivate them, and they can be summoned by her. Along with the necrotic machine's (0) Brethren they can be pushed 4" towards the necrotic machine. The punk zombies also gain Black Blood while within 6" of Molly which is stellar. Now punk zombies are fantastic models alone, but with all of Molly's abilities from taking her upgrade Forgotten Life they just go over the top. When summoned in they must be placed within 6", so gain Black Blood and loose all of their wounds minus how many enemy models they're standing near. The key to summoning a Punk Zombie in with Molly is that you really want it to be near 2+ models so it can take advantage of its Hard to Kill. If not than don't summon a Punk Zombie in, it is a waste to do so unless near 2+ enemy models for this reason.

When Molly summons anything in she forces every enemy model within 3" to suffer 1 wound if it fails a Wp 15 duel. This is nice and helps deplete your opponents hand, but isn't the main source of damage. Now ideally its nice to get two Punk Zombies down here, but really isn't necessary, it just increases the damage output. The reason is that the Punk Zombies, if placed in a position to get max benefit, can use their Slice & Dice. Now be careful with this as it does 3 dmg to ALL models within (Aura 3") who fail a Df 13 duel, meaning it can hit your own models. But come on, we're ressers, we can take advantage of this can't we? Oh you bet your decayed eye sockets we can, watch and learn.

Can anyone think of a model that is pretty resilient and can get some really great movement (who may also be a Horror)? How about oh, I dunno the Valedictorian? So you get the Valedictorian into the mix there; within 3" of the PZ. Also, have it within 6" of Molly so it gains Black Blood and then use the Slice & Dice from a Punk Zombie. Of course the Valedictorian will choose to fail and take the damage. It has Armor +1 so it only takes 2 dmg, and as a Henchman you can choose if you want to dmg prevent, but it really isn't necessary. You do want to take at least 1 dmg so you can trigger Black Blood! So let's count it up.

  • 1 dmg from summon to all enemy within 3"
  • 3 dmg to every model within 3" from Slide & Dice
  • 1 dmg from Black Blood to every model without black blood within 1"
That's around 5+/- dmg to all models in the area. Now sure this is all contingent on some duels passing/failing, but you can see the potential I hope. Add in any other mix of more models that can take the slice and dice dmg that can have black blood and your dmg numbers can get pretty high. This also can quickly force your opponent to have to use a lot of cards.

The observant reader may be asking, "how does Slice & Dice action get taken during Molly's turn?". Well its from her (0) Whispers of Future Flesh on her Forgotten Life upgrade I mentioned earlier. This gives any friendly Belle or Horror (within LoS and 10") the chance to take a (1) Action; Slice & Dice is a 1 action. It's also great coupled with her Tear of the Gorgon upgrade to allow her to take two (0) actions. The second I take besides Whispers of Future Flesh before ending her turn is (0) Gorgon's Cry to give her Terrifying (All) 12 until her next Activation. 

We're not done! After Molly is done, she can accomplice, and choose the Punk Zombie she summoned to activate which he will than choose to do Slice & Dice again, potentially handing out 3 more dmg to everything within 3" (and potentially the extra 1" from Black blood on Valedictorian).

So that's the PZ bomb, I've come to really like it and there are obvious variations and I have perfected which are better for certain situations. For example, if you setup some other key things before you drop it you can also make it hard for specific enemy models to pass. Like activating a Dead Doxy and having it give -flip to duels the enemy model is the defender of (via Confusing Feelings trigger from (0) Take the Lead). Also, during Molly's activation, but before dropping a PZ in use her (1) Whispered Secret to give a model -flip on all duels. These combined make it very tough for enemy models to pass the duels required from the summon (Wp 15), and the Slice & Dice (Df 13). 

One quick note if you have the opportunity to put the PZ in a more tactically advantageous position he may just want to use his 2" Ml attack and do some dmg to one model. My main reason for enjoying the Slice & Dice approach is that it really can kill an opponents hand (and their models). 

So that's all for my incredibly late update which was due May 17th. I'll be ready for the next one coming up June 17th. Any guesses what I'll be buying? I already used it here in this update; I'm a dirty Cheater at ToMB!